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Clarify viewport Y-flipping and front-face winding - #535

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1sgtpepper:codex/docs-issue-534
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1sgtpepper wants to merge 1 commit into
KhronosGroup:mainfrom
1sgtpepper:codex/docs-issue-534

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Clarify that both projection-matrix and viewport Y-flips reverse framebuffer winding, so a negative viewport height still needs a consistent frontFace setting. Explain where each transform takes effect and update the next chapter's projection-flip explanation.

Fixes #534.

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1sgtpepper marked this pull request as ready for review October 28, 2026 17:45
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Clarification on negative viewport height and front-face culling

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